
What is an unconference?
A participant-driven event where everyone contributes, learns, experiments, and connects. Expect collaborative workshops and small group sessions, where people share projects, test ideas, and co-create tools for engaging with history and heritage through games. We keep it small and cosy – no more than 40 heads – so everyone has a real chance to talk to one another.
Held at the Center for Historical Games and Heritage at the University of Gdańsk since 2025, UGHH is a meeting point for professionals from academia, game industry, heritage, education, wargaming, and more – a space for intersectoral networking and exchange of ideas and opportunities. Here, we forge partnerships, recruit collaborators, and plan new joint projects.
Come make some history with us
The next Unconference on Games with History and Heritage is expected in mid-June 2027.
UGHH#02 – 21-23 February 2026
Partner: City of Gdańsk. Honorary patronage: Minister of Culture and National Heritage.
This year’s theme was “Uses and Abuses of History in Games”. We wanted to hear how you approach historical content in games: what works, what doesn’t, what pitfalls to avoid, what others can learn from you – and what we can do together.
Our guests came from Quinnipiac University (US), Uppsala University (SE), University of Jyvaskyla (FI), California State University (US), Charles University (CZ), Warhorse Studios (CZ), JOE Design Studio (US), Phalanx Ltd. (UK), Evocative Games (SE), European Humanities University (LT), BelGameDev in Exile (BY), Polish-Japanese Academy of Information Technology (PL), False Prophet (PL), Winning Moves (PL), Rebel.pl (PL), Institute for National Remembrance (PL), LarpVenture (PL), University of Silesia (PL), Kazimierz Wielki University (PL), and National Institute of Museums (PL). A side event took place at the Museum of the Second World War in Gdańsk (PL).
2026 Highlight: We played “The Great Gambit” – an edu-simulation of pre-WWI Germany – facilitated by its creators Yauheni Luchaninau and Anders Kjellberg.
UGHH#01 – 22-23 February 2025
UGHH#01 welcomed guests from Falmouth University (UK), Charles University (CZ), Central Connecticut State University (USA), University of Luxembourg (LU), European Humanities University (LT), Jagiellonian University (PL), Polish Academy of Sciences (PL), Nicolaus Copernicus University (PL), Kazimierz Wielki University (PL), WSG University (PL), AGH University of Kraków (PL), Polish-Japanese Academy of Information Technology (PL), Brickmouse Games (UK), BelGameDev in Exile (BY), False Prophet (PL), National Film Archive (CZ), and the Museum of the Second World War in Gdańsk (PL).
2025 Highlight: A hands-on workshop in rapid board game prototyping, based on the Historical Problem-Space framework developed by Jeremiah McCall. The author facilitated the session remotely, joining us live from the USA.